Made by 11 People
School project in 4th semester
Developed in 3 months
Made with unity (should just be a demo)

My Roles:
3D Modeling, Riging and Animation, 
VFX, Quality control
Some of the assets i did for the Game

Modeled by an concept from Janina Rohwer (Concept Art, 2D Art, Level Design, Game Design)

polycount: 780

i gave the goal a third uv map for the alpha map, which i made in substance painter

polycount 1.6k

polycount: 431

polycount: 254

polycount: 182

polycount: 305

polycount: 1.3k

Cloth simulation made in blender

polycount: 1.6k

I made the lightning vfx in unity

Robo and animation of i made in blender and exported to Unity

I made the 3 different states of the window in Blender with cell fracture

i made the music vfx of the speaker in unity

I made the aquarium and the bubble vfx

Texture Atlas was used to Texture all objects
Alpha Texture of the soccer goal net i made in Adobe Substance Painter 3D
to reduce the polycount of the mesh

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